I swear officer if there had been another cone he wouldn’t been almost dead! In the end however you will just wake up, roll around in the chair or play *cough* it’s a trap *cough* a mini-game on the Famicon-like console Madotsuki owns.īut what might be the game’s biggest flaw or the greatest thing ever is it’s lack of story… or well anything most of the time, while the scenery might lure you into having it like a screensaver for a while, you will sometimes find places, beings that is rather out-of-place or the place is for once very structured and coincidentally it’s usually where you find an effect! Still happy? Still being positive? Well… Good for you, I will just put a little song that might change your mind:Īs you might expect from an art game it’s doesn’t really have much gameplay… If any, since you will spend the next hours click “A” like never before and changing shapes or “effects” as the game likes to call it, so in it self it’s not much, the settings are many times very… Random and disturbing to a certain degree but others are quite nice especially if you combine the scenery with effects like this one: Although it’s Aztec themed.Īnd that’s when you know you’re in the dreamworld, where everything is possible… As long as it’s what Madotsuki wants to dream it seems, it’s from here you will venture foth on an depressing and maybe even a bit traumatizing adventure to gather all the “effects” there is to find! …HER OWN ROOM! But if you try to go out the door now, you will see… MORE DOORS and some rather odd art. Here’s essentially where the “artsy”/”deepness” comes into play, so you’re essentially stuck in this room but if you go to sleep you will wake up in… That happens to live like a hikikomor i /Basement dweller Japanese style, why is part of the game’s “story” due to it being very, very open for you to explore although not what you would normally expect. I’ve been wanting to talk about this game for quite some time, it’s the earliest “art”/deep game I know of, it was made by the mysterious KIKAYAMA. So Yume Nikki one of the first indie game ever made from Japan (of course not, but I would say it was one of the few popular games at the time that happens to be indie). If you want to play the game in Japanese and it crashes, please change your system locale to Japanese.Sorry for the delay, being busy and feeling down delayed this post, but here it is! The Japanese language coding in this game runs only on Japanese system locales. Please switch to Window mode by pressing F4 or Alt + Enter.Ī. There is a glitch or aspect ratio issue in the game.Ī. "Effects" can only be discarded inside rooms with many doors.įAQQ.Using the same "Effect" a second time will cause the character to revert to their original form.(During this time, you can use the 1 or 3 keys to implement special movements and effects.).Using "Effects" will cause the main character's appearance to change.Checking certain characters inside the dream will increase the number of "Effects".There are no particular goals nor story of which to speak.This gives the game a very dark and foreboding atmosphere. It is unlike any other RPG, especially in the fact that there really is no action or dialogue to speak of. Yume Nikki is a very unique title that has become one of the most well-known indie games to come out of Japan. Some of these “Effects” have special actions or animations which you can activate by pressing 1 or 3 on the number pad. These “Effects” can be used to change the main character’s appearance. If you check certain characters or items in the game you will collect an “Effect”.
Yume nikki madotsuki base free#
You are free to explore the various dream worlds at your own pace. About This Game An RPG Maker tour de force, and a divisively controversial work for fans.